Inventory Notification System for Yahoo! Stores

With Inventify, you can keep the customers updated about the availability of various products on your store. Your visitors can sign up for a notification on the store. When you have the item back in stock – it sends the customer an email notifying the availability.


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AVATAR Snaps from HD Trailer

Screen shot 2009-12-22 at 12.04.05 AMScreen shot 2009-12-22 at 12.04.58 AMScreen shot 2009-12-22 at 12.05.57 AMScreen shot 2009-12-22 at 12.07.27 AMScreen shot 2009-12-22 at 12.03.34 AM

“Painful” Sign Board!

Feelings or Emotions!!! – Know why they’re so confusing :)

Long list that I found somewhere by some genius on Yahoo! Answers -

Abandoned
Abhor
Ablaze
Abominable
Abrasive
Absorbed
Absurd
Abused
Abusive
Accommodating
Acknowledged
Acquiescent
Acrimonious
Admonished
Adoration
Adored
Adventurous
Adverse
Affected
Affectionate
Afflicted
Affronted
Afraid
Aggravated
Aggressive
Agitated
Agonized
Agony
Agreeable
Airy
Awkward
Alienated
Alive
Alluring
Alone Read more

101 Great ways Annoy your co-workers

Instead of a good old office politics – try something fun and creative with the co-workers to disturb them! This will at least “keep things going” and yet will serve your purpose.

Here are 101 ways for you to slowly drive them crazy.

  1. Leave a stack of old applications and a note saying, “Install these”
  2. Staple your reports in the wrong corner
  3. Put tape over the mouse optics
  4. Unplug a co-worker’s monitor
  5. Talk to sick employees while wearing a dust mask
  6. Turn your earphones up all the way
  7. Burn popcorn in the microwave
  8. “Forget” to put your tuna sandwich in the fridge
  9. Turn up the beep volume of the copier
  10. Empty the paper out of the main printer/copier
  11. Empty the ink or toner out of the main printer/copier
  12. Practice beat boxing
  13. Sing show tunes
  14. Hang up the phone before they say, “good bye”
  15. Slurp hot coffee during meetings
  16. Walk around the office barefooted
  17. Empty out a co-workers office on a Friday afternoon
  18. Misplace peoples pens
  19. Insert a 3.5″ disk before they turn on their computer
  20. Glue their mouse to the desk Read more

Web Designers on Mac: Top 20 FREE Alternatives to Paid Softies

Professional web designers on the Mac platform rely on commercial heavy-hitters like Adobe Photoshop, Illustrator, Fireworks, and InDesign for their graphic design needs. And when it’s time to slice and dice, some depend on the excellent Dreamweaver CS4 for WYSIWYG design/development; while many Mac code jockeys swear only by editors like Coda, BBEdit or TextMate. Others prefer to mix, match or blend.

Designers also rely on various supporting apps to accomplish every day jobs like FTP uploading, cross-browser testing (important if you’re designing/developing on a Mac platform only), screen-shot snapping, pixel measuring, and the like.

While many of these programs are slick, they also of course cost … money. Which brings us to free apps for the Mac crowd. Which are the best compared to their commercial counterparts? Or are simply great apps in a league all their own? Put away that credit card for now and let’s find out!

Free Photoshop alternative

GIMP (Mac)
In a nutshell, GIMP provides designers with the power to accomplish almost any task that Adobe Photoshop is used for. Mac users familiar with typical Cocoa apps will find GIMP’s interface and menu system very “un-Mac” like (requiring the X Window System, commonly called X11), but if you soldier through you’ll find a powerful image editing program with all the fixins – advanced multi-layering, text and image effects, pro-level image manipulation, and a full range of design tools. High quality plug-ins are freely available to extend the app, including the ability to use some native Photoshop ones.

GIMP in 20 Free Mac Apps For Web Designers Toolkit

Also check out:

Seashore
Based on GIMP, Seashore is a pure cocoa app which makes it very OS X friendly. A range of tools for gradients, textures, layers, and drawing are found in Seashore. However, the program lacks many of GIMPs more powerful features so it’s not exactly a GIMP replacement either.

LiveQuartz
Sporting a sleek Mac interface, LiveQuartz describes itself as a “simple and powerful free photo editor for Leopard.” It does two thing very well: layers and filters. Basic drawing tools are also included but, as with Seashore, it’s not billed as a Photoshop replacement either. In the hands of the right designer, however, fairly sophisticated designs can be created with this nice app, which is also fun to use.

Free Illustrator alternative

InkScape (Mac)
The open-source InkScape, another Mac application that requires X11, is a viable alternative to Adobe Illustrator with its ability to create and edit graphics in scalable vector format.

AI users will feel at home using InkScape with options like layer control, gradients, connector path control/manipulation, various brushes (including calligraphy), type effects, masking, EPS exporting, a 3-D shape tool, object tweaking/sculpting, and even a diagram connector tool useful for a variety of purposes, like creating site maps. Depending on the complexity of your design, files can be exported from InkScape and into Illustrator and vice-versa.

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The God of Cricket: Sir Sachin Tendulkar :)



Sachin Ramesh Tendulkar, the most famous cricketer ever was born on April 24, 1973 in Mumbai.



Sachin With His Father Ramesh Tendulkar

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Quality in Web Design: The ultimate purpose of Design!

Quality is a word that a lot of people like to use when describing their web design services. But what is quality, how do you know if a design is quality or not. Well, I think that there’s quite a few ways to spot quality within web designs. Once you can see just what goes into making a quality web design, you can use the techniques to perfect your own style.

I’ve put together a few pointers, and collected some examples to explain just how I look for quality within a website design.

01. Spacing

One of the main things that I look for within a good website design is clever use of spacing with design elements. Paying close attention to how certain things are spaced out and lined up can really make a difference to the overall appearance and sense of quality of your design.

I think the key to getting your spacing right is to look at all of the elements within your design. Looking at the bigger picture really can help you get a good idea of how best to space your elements. Sometimes zooming out and taking a different look at your designs can be a great help.

Examples of Excellent Spacing

Great Spacing on the Good.is Website

As you can see here, there is a very clean and open feel to the content here. This is completely down to the designer allowing a good amount of space around the text & images.

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A very well spaced out Digital Mash Website

Having well spaced out elements can make them a lot more attractive, and a lot more clickable. Digital Mash is a great example of a very welcoming website.

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Evolution of The Apple!

Apple first started advertising its products in the late 1970s.

The 80s showed a wide variety of ads, some of which served to convince consumers that they should purchase a computer, and specifically an Apple.

These ads were text-heavy and light on images, as were many computer and technology ads from that era.

Apple ads really came into their heyday during the 1990s, with the “Think Different” campaign, which became very popular as they featured a number of famous people.

Here’s a stunning compilation of some of Apple’s most notable advertisements from the 70s until the present day, including a few videos ads.

With the launch of the iMac in the late 90s, Apple ads became much more artistic and, for the most part, focused much more on showcasing the product and used very little text compared with earlier ads.

It’s also worth noting how the ads changed as the hardware changed. For more on the evolution of Apple’s hardware, see The Evolution of Apple Design between 1977-2008 which takes a look at the changes from a hardware perspective.

Most recently, Apple has focused on television advertising, most notably with its Mac vs. PC ads. The company had done TV ads prior to that (starting with the ad based on George Orwell’s “1984″ during the 1984 Super Bowl), but mostly in conjunction with print campaigns.

Current Apple ads seem to follow two veins: advertisements for their computers generally have a white background and put the emphasis on the product being advertised; ads for the iPod line generally have bright backgrounds with silhouetted figures. Most of Apple’s current advertising seems to be on TV these days. You can watch most of the recent ads on the Apple website.

1970s

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Art & Design: Are they the same?

The subject of what separates art and design is convoluted and has been debated for a long time.

Artists and designers both create visual compositions using a shared knowledge base, but their reasons for doing so are entirely different.

Some designers consider themselves artists, but few artists consider themselves designers.

So what exactly is the difference between art and design? In this post, we’ll examine and compare some of the core principles of each craft.

This is a subject that people have strong opinions about, and I’m looking forward to reading the various points of view in the comments.

This post isn’t a definitive guide, but rather the starting point for a conversation, so let’s be open-minded!

Good Art Inspires. Good Design Motivates.

Perhaps the most fundamental difference between art and design that we can all agree on is their purposes.

Typically, the process of creating a work of art starts with nothing, a blank canvas. A work of art stems from a view or opinion or feeling that the artist holds within him or herself.

They create the art to share that feeling with others, to allow the viewers to relate to it, learn from it or be inspired by it.

The most renowned (and successful) works of art today are those that establish the strongest emotional bond between the artist and their audience.

By contrast, when a designer sets out to create a new piece, they almost always have a fixed starting point, whether a message, an image, an idea or an action.

The designer’s job isn’t to invent something new, but to communicate something that already exists, for a purpose.

That purpose is almost always to motivate the audience to do something: buy a product, use a service, visit a location, learn certain information. The most successful designs are those that most effectively communicate their message and motivate their consumers to carry out a task.

Good Art Is Interpreted. Good Design Is Understood.

Another difference between art and design is how the messages of each are interpreted by their respective audiences.

Although an artist sets out to convey a viewpoint or emotion, that is not to say that the viewpoint or emotion has a single meaning.

Art connects with people in different ways, because it’s interpreted differently.

Da Vinci’s Mona Lisa has been interpreted and discussed for many years. Just why is she smiling? Scientists say it’s an illusion created by your peripheral vision. Romantics say she is in love. Skeptics say there is no reason. None of them are wrong.

Design is the very opposite. Many will say that if a design can be “interpreted” at all, it has failed in its purpose.

The fundamental purpose of design is to communicate a message and motivate the viewer to do something.

If your design communicates a message other than the one you intended, and your viewer goes and does something based on that other message, then it has not met its requirement. With a good piece of design, the designer’s exact message is understood by the viewer.

Good Art Is a Taste. Good Design Is an Opinion.

Art is judged by opinion, and opinion is governed by taste.

To a forward-thinking modern art enthusiast, Tracey Emin’s piece “My Bed”, which was shortlisted for the Turner Prize in 1999, may be the height of artistic expression.

To a follower of more traditional art, it may be an insult to the medium. This goes back to our point about interpretation, but taste is more about people’s particular likes and dislikes rather than the message they take away from a piece.

Design has an element of taste, but the difference between good and bad design is largely a matter of opinion.

A good piece of design can still be successful without being to your taste. If it accomplishes its objective of being understood and motivates people to do something, then whether it’s good or not is a matter of opinion.

We could go on discussing this particular point, but hopefully the underlying principle is clear.

Good Art Is a Talent. Good Design Is a Skill.

What about the creator’s abilities?

More often than not, an artist has natural ability. Of course, from a young age, the artist grows up drawing, painting, sculpting and developing their abilities.

But the true value of an artist is in the talent (or natural ability) they are born with. There is some overlap here: good artists certainly have skill, but artistic skill without talent is, arguably, worthless.

Design, though, is really a skill that is taught and learned. You do not have to be a great artist to be a great designer; you just have to be able to achieve the objectives of design.

Some of the most respected designers in the world are best known for their minimalist styles. They don’t use much color or texture, but they pay great attention to size, positioning, and spacing, all of which can be learned without innate talent.

Good Art Sends a Different Message to Everyone. Good Design Sends the Same Message to Everyone.

This really falls under the second point about interpretation and understanding. But if you take only one thing away from this article, take this point.

Many designers consider themselves artists because they create something visually attractive, something they would be proud for people to hang on a wall and admire.

But a visual composition intended to accomplish a specific task or communicate a particular message, no matter how beautiful, is not art. It is a form of communication, simply a window to the message it contains.

Few artists call themselves designers because they seem to better understand the difference. Artists do not create their work to sell a product or promote a service. They create it solely as a means of self-expression, so that it can be viewed and appreciated by others. The message, if we can even call it that, is not a fact but a feeling.

What Do You Think?

Depending on how you look at it, the difference between art and design can be clear-cut or hazy. The two certainly overlap, but art is more personal, evoking strong reactions in those who connect with the subject.